Section 01 — 07
Technical Art Roadmap
Technical Art is the bridge between art, math, programming, rendering, tools and game engines. Work top to bottom, or jump to whatever you are blocked on. Tick a topic to record it in your progress; expand it for the linked interactive lesson.
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01
Foundations
Game math that never goes out of date
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02
Real-Time Rendering
How a triangle becomes a pixel
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03
Shaders
Programming the pixel
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04
Technical Art
Performance, tools, and production reality
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05
Procedural
Systems instead of assets
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06
Real-Time VFX
Timing, shape, color — then tech
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07
Specializations
Where the roadmap can take you
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