Learn Technical Art: Shaders, VFX, Tools & Rendering

The Mathematics Behind Visual Creation

An interactive graphics textbook, a technical art roadmap, a shader and rendering laboratory, a curated resource library and an interview trainer. Drag, click and experiment.

🦴 Riggingβ†’
πŸ’Ž Shadersβ†’
πŸ’‘ Lightingβ†’
✨ VFXβ†’
πŸŒ€ Proceduralβ†’
⚑ Shader Code
πŸ—Ί
Roadmap

Seven stages from vectors to specialization, every topic wired to a live lesson.

πŸ›οΈ
Architecture Mentor

Principal Technical Art mentorship: GPU memory, Navier-Stokes fluids, Slang, & Neural GI.

πŸ†
Unity Cert Exam

Unity Certified 3D Artist preparation: 50-question mock exam, flashcards & 7-domain study report.

πŸ“š
Resources

Curated library with prerequisites, difficulty and bookmarking.

🎯
Interview Prep

Question trainer with core answers, follow-ups and project prompts.

πŸ“ˆ
Study Progress

Local progress tracking across math, rendering, shaders, VFX and tools.

The learning system

Study, practice, build, show

Courses

Objectives, prerequisites, engine tracks, graded practice, a quiz and a build challenge per topic.

Unity Cert Exam

Full 50-question mock exam, active recall flashcards, and AI-powered dynamic study report.

Practice

Auto-graded drills: predict the result, find the bug, tune the value, complete the code.

Guided builds

Four portfolio projects with milestones, checkpoints, budgets and troubleshooting.

Showcase

Publish the work with a studio-style breakdown and get structured critique.

Interactive lessons

Six disciplines, every visualization live

🦴

Rigging

The Mathematics of Motion

Trig CircleVectorsMatrix MultiplyGimbal LockSLERPLBS vs DQSWeight PaintFABRIK
πŸ’Ž

Shaders

Linear Algebra on the GPU

MVP PipelineBasis ChangePerspective DividePhongBlinn-PhongCook-TorranceGGX LobeFresnel CurveBRDF Polar
πŸ’‘

Lighting

Computing Light Interaction

Normal MapFresnel RingDot ProductCross ProductShadow DepthSH ProbesLambertTBNRay-Triangle
✨

VFX

Dynamic Phenomena Modeling

Euler/Verlet/RK4Integration CompareForcesNavier-StokesSPHCurl NoiseParticles
πŸŒ€

Procedural

Algorithmic Content Creation

PerlinSimplexfBm TerrainOctave StackSDF BooleansRay MarchWorleyVoronoi AnimL-Systems
⚑

Shader Code

Efficient GPU Mathematics

InterpolationSmoothstepWarp DivergenceTexture LatencyHorner FMABRDF LUTsPrecisionBranchless
Your study progress
Roadmap topics0 / 109 Β· 0%
Resources bookmarked0 / 31 Β· 0%
Interview questions reviewed0 / 56 Β· 0%
Marked β€œI know this”0 / 56 Β· 0%
Open dashboard β†’

The Integrated Pipeline

Quaternion SLERP animates joints β†’ LBS/DQS deforms vertices β†’ Cook-Torrance evaluates lighting β†’ Curl noise + Verlet drives VFX β†’ fBm + SDF generates worlds β†’ FMA-optimized fp16 delivers at 16ms.

7 roadmap stages109 topics31 curated resources56 interview questions36 live visualizers