Guided Masterclasses (1-Click Run)
🌊Simulation
1. Fluid Solver Math Simply
Incompressible Navier-Stokes & Multigrid vs. Niagara
⚡Shading & GPU
2. Shaders & Khronos Slang
Eliminating Permutation Bloat with Monomorphization
🧠Neural Rendering
3. Neural GI vs. Lumen
Replacing Multi-Bounce BVH Traversal with In-Shader NRC
💾GPU Architecture
4. Modern GPU Memory (UBO vs. SSBO)
std140 16-Byte Padding Waste vs. std430 Packed SoA
💡 Mentor Tip
All 4 guided lessons contain deep formulas, code snippets, and UE5/Unity hardware bottlenecks. Run them directly or ask follow-up questions!