TATechnical Art & Graphics Academy
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Culling lab

Top-down view. Blue = drawn, grey = rejected, green = drawn with meshlets trimmed, amber = occluder walls. Culling is only worth it when its test costs less than the work it removes.

Drawn / total

226 / 400

Triangles

1.36 M of 2.38 M

Work removed

43% tris

Cost introduced

0.32 ms tests

CPU 3.03 ms

GPU 62.20 ms

Frame ≈ 62.20 ms (16 FPS) · bound by GPU

Try: set 40 objects with a wide FOV and switch to Occlusion — building the Hi-Z pyramid costs more than it saves. Educational cost model, not a hardware measurement.