Wireframe head dissolving into shader particles

Technical Art & Graphics Academy

Learn to become a technical artist or graphics programmer.

One hub: a rendering school from pixels to GPU-driven rendering, academy courses, hands-on labs, a glossary of every key term, and an adaptive assessment that shows what to learn next.

10
rendering stages
18
competencies
110+
glossary terms

Three ways in

New to the words? Start with the glossary.

What gets assessed

Questions are drawn at random from a large bank, spread across every area and adapted in difficulty as you answer. Multiple-choice questions score instantly; written scenarios are kept as evidence in your profile.

Technical Art

Technical Art Fundamentals

Programming

C++ for Graphics

Programming

Python & Automation

Programming

Programming Fundamentals

Programming

Algorithms & Data Structures

Graphics

Graphics Mathematics

Graphics

Shader Programming

Graphics

Rendering

Graphics

GPU Architecture

Graphics

Optimization & Profiling

Technical Art

Real-Time VFX

Technical Art

Tools Development

Technical Art

Pipeline Engineering

Engineering

Engine Architecture

Production

Debugging

Production

Problem Solving

Production

Production Thinking

Production

Art / Engineering Communication

What you get at the end

  • A competency matrix with a score, level and confidence rating per area.
  • Your position between art, technical art and engineering.
  • A role-gap comparison across twelve technical art and graphics roles.
  • A prioritised development plan with a practical project per weakness.
  • Your written answers kept as evidence to review later.
  • Retakes that track your previous level against your new one.
Create an account and begin