Frame-budget calculator
An educational estimator — not a replacement for RenderDoc, PIX, Nsight or real device measurements.
16.67 ms per frame
CPU 9.0 ms · headroom 7.7 ms
GPU 12.0 ms · headroom 4.7 ms
Amber line = budget
- Visible objects
- 1,800
- Triangles after culling
- 2.70 M (−55%)
- Pixels shaded
- 4.6 M / frame
- Draws per ms of CPU
- 278
Likely bottleneck
Within budget
Confirm it: halve the resolution — if GPU time drops a lot you're pixel-bound; if frame time doesn't move, look at the CPU.