TATechnical Art & Graphics Academy
← RenderPath

Frame-budget calculator

An educational estimator — not a replacement for RenderDoc, PIX, Nsight or real device measurements.

16.67 ms per frame

CPU 9.0 ms · headroom 7.7 ms

GPU 12.0 ms · headroom 4.7 ms

Amber line = budget

Visible objects
1,800
Triangles after culling
2.70 M (−55%)
Pixels shaded
4.6 M / frame
Draws per ms of CPU
278

Likely bottleneck

Within budget

Confirm it: halve the resolution — if GPU time drops a lot you're pixel-bound; if frame time doesn't move, look at the CPU.